Venusian Bowling (or "WHY SHOULD MARTIANS HAVE ALL THE FUN???")

Venusian Bowling (or "WHY SHOULD MARTIANS HAVE ALL THE FUN???")

 

By Jason Brannen



History

102,000 years ago (2000 years before the Martian civilization reached its peak) the Venusians crushed the Martians early pyramids with their superior polyhedron shape. Today the only thing that remains of the Venusians is this game... (As well as a primitive Earthling obsession with collecting massive numbers of small, colorful polyhedrons with numbers inscribed on the surface)


Equipment needed
At least 1 Icehouse Stash (each piece of which is referred to as a pin)
Mouse pad
A ball, usually a small icosahedron (more commonly known as a d20)
Paper and Writing Utensil to keep score with

Vesuvian Bowling Basics
A complete game consists of 5 cubes. Each player tries to knock down 15 pins in each cube. Each player is allowed to bowl 3 balls per cube.

Exceptions:
1) If you knock down all the pins on the 1st or 2nd ball, you will not need the 2nd or 3rd respectively.
2) If you score a strike in the 5th cube, you are entitled to 3 bonus balls.

3) If you score a spare in the 5th cube, you are entitled to 2 bonus balls.

After each ball has been thrown, all the pins that were knocked down are removed from play, leaving only the pins still in play upright.

NOTE: "KNOCK DOWN" means that a pin is no longer upright and/or that it has left the borders of the mouse pad. If a pin is still touching the mouse pad and upright, it is still in play.


Pin Arrangement
In a tournament game the pins are arranged in a cross formation touching each other, centered on an overturned mouse pad.

 

 

 

 

S

 

 

 

 

 

 

M

 

 

 

 

 

 

L

 

 

 

S

M

L

Tree

L

M

S

 

 

 

L

 

 

 

 

 

 

M

 

 

 

 

 

 

S

 

 

 

 

The extra medium and small pins are stacked on top of the center large forming exactly one tree.

In a non-tournament game, a player may arrange the pins any way desired, as long as: 1) a pin touches at least one other pin, 2) there is no more than one tree and 3) all pieces are upright. Check out the Icehouse Signatorium for some ideas on pin arrangement. Also in a non-tournament game, players may agree to use any object as the ball as long as every player in the game agrees and every player uses the same ball.


Rolling the Ball

The ball is propelled towards the pins from any side, at any angle. A throw is legal if the ball leaves the player's hand before it crosses the plane of the mouse pad. Crossing the plane of the mouse pad is known as a FOUL (scored with an F) and you receive no score for that ball no matter how many pins were knocked down.


Scoring

STRIKES: If you knock down all the pins on the first ball, you have scored a strike (indicated with an X) and have earned a bonus for that cube. Your bonus is the number of pins you knock down with the next three balls. Your score will be 30 (for the strike) and the number of pins on the next three balls.

SPARES: If you knock down all the pins with two balls, you have scored a spare (indicated with a /) and earned a bonus for that cube. Your bonus is the number of pins you knock down with the 1st two balls of the next cube. Your score will be 30 (for the spare) and the bonus pins on the next two balls.

SAVES: If you knock down all the pins with three balls, you have scored a save (indicated with a *) and earned a bonus for that cube. Your bonus is the number of pins you knock down with the 1st ball of the next cube. Your score will be 30 (for the save) and the bonus pins on the next ball.

If you fail to knock down all the pins in a cube, your score is the actual number of pins knocked down based on the size of the pins. A large pin scores 3, a medium pin scores 2 and a small pin scores 1.

Winning
The player with the highest score after 5 cubes is the winner.