E

Terms and Definitions

E:  E = mc2.  mc2 = Martian Chinese Checkers (M.C.C.)   The name "E" comes from Einstein's Theory of Relativity, which of course was discovered eons ago by the Martians and divulged to a young German Jewish scientist in exchange for his working for Peace.  He would have worked for peace anyway, but why throw away a great theory when it's handed to you?

Home, home territory, home spaces:  The spaces that your pieces start out on.  Ideally, the color of the starting spaces should correspond to the color of your pieces, so that yellow starts on the yellow spaces, blue starts on blue, etc.  Note that in most cases, your home territory is someone else's goal territory.  You cannot be trapped on your own home territory space.

Goal, goal territory, goal spaces:  The spaces you are trying to get your pieces to.  These spaces are directly across the board from your starting home territory.  Note that in most cases, your goal territory is someone else's home territory.

Unused or Non-playing spaces:  The white spaces shown in Figure 1 are not available for movement of any kind.  Don't play on them.  They're there to help space out the board so that the 1" bases on the big pyramids fit nicely on the board among all the other pieces.

Border spaces:  The dual colored spaces shown on Figure 1 are border spaces.  They are on the border between two home territories.  They are normal spaces and can be moved on at any time during your turn.  They do not count as home territory spaces for either of the two bordering territories, so trapping may occur on them.  You must be fully in your goal territory to win, not just on a border space of your goal territory.

Jump:  A jump is a special kind of move where you take your piece and move it up and over an occupied square and land in the space straight beyond it.  This is a move of one space.  You may then jump or move further, if your piece has more movement.  The farthest any piece can go is a total of 6 board spaces;  this would be a large pyramid jumping 3 times.

Stacking:  Stacking is any time you place your piece over a piece on an occupied space.  This may be any size piece on top of any size piece.  Remember, you may not stack one of your pyramids directly on another of your own pyramids, but you may stack on top of a color that's stacked on top of yours.

Trapping:  Trapping is a special kind of stacking, where one pyramid is larger than the pyramid under it, and the controller of the underneath pyramid cannot touch their pyramid.  The pyramids end up nested one inside the other.  Trapping a piece in their own home territory is illegal.  Trapping a piece elsewhere on the board (border spaces or other spaces) is fine.  Trapping may result in the opposing player forcing an exchange.   You may not trap a piece of your own color, as that violates the "you may not stack on your own color" rule.
 
 


Back to E: Home.