Ice Soo
Sorry!
Version 1.1.4

OBJECT - Playing a 2 allows another
card to be played. - A pawn may COVER a
STACK. No pawn in that STACK may move until the COVERING (top) pawn is removed. 1 - Either start a small
pawn out OR move one pawn forward 1 space. 2 - Either start a medium
pawn out OR move one pawn forward 2 spaces. Whichever you do or even if you could not move-DRAW AGAIN and move
accordingly. 3 - Either start ANY size
pawn out or move one pawn forward 3 spaces. 4 - Move one pawn backwards 4 spaces. 5 - Move one
pawn forward 5 spaces. 7 - Either move one pawn forward 7 spaces-OR split the forward move between
any two pawns. 8 - Move one
pawn forward 8 spaces. 10 - Either move one pawn
forward 10 spaces-OR move one pawn backwards 1 space. 11 - Move one
pawn forward 11 spaces-OR switch any one of your pawns with one of any
opponent's. Notes: 12 - Move one
pawn forward 12 spaces. SORRY! - Take one pawn from
your START, place it on any space that is occupied by
any opponent, and COVER or STACK that opponent's piece. If there is no pawn in
your START area or no opponent's pawn on any space you can move to, you forfeit
your move. Sorry! ©2004 by Hasbro. This document is not
intended to violate the copyright of Hasbro. I
encourage everyone to buy a copy of this game (or
at least the board) from Hasbro.
To be the first player to get all fifteen of your pawns from your color START
to your color HOME.
EQUIPMENT
SORRY!
Game Board (or Eeyore’s
Sorry! bandana), Deck of Cards (no 6's or 9's) and 1
Icehouse Stash per
player (traditionally Red, Yellow, Green and Blue).
SETUP
- Choose one stash of matching colors. Put all fifteen pawns on that
color START space.
- Shuffle the deck and deal five cards face down to each player. Place
the rest of the pack face down on "PLACE PACK HERE."
- The player who has a first name closest to the letter S goes first.
Movement is clockwise around the board (unless instructed otherwise!) and play
passes to the left.
GAME PLAY
- On your turn, select one card from your hand and move according to its
instructions. Discard it and draw a new card to bring your hand back up
to five cards.
- If none of the cards in your hand allows you to move, discard any one
card and draw a new one. Your turn ends; do not move a pawn until your next
turn.
- The first player to get all fifteen pawns HOME wins.
Notes: - If it is your first turn and you do not have a card that lets
you start a pawn out, you forfeit (skip) your turn.
To Start a Pawn
To move a pawn from your START out onto the track, you
must play a 1, 2 or a 3. Playing a 1 allows you to
enter a small one-point piece on the outside track. Playing a 2 allows you to enter a medium two-point piece to the
outside track, then draw again and move if possible. Playing a 3 allows you to enter ANY size piece to the outside track.
You may not start a pawn out with any other cards other than 1,
2, 3 or a SORRY! card!
JUMPING
You may JUMP over your own or another player's pawn
that is in your way, counting it as one space.
COVERING and STACKING
If you land on a space that's already occupied by a pawn, then COVER that pawn
if it is smaller than yours or STACK your pawn on top of that piece if it is
the same size or larger.
- COVERED pieces may not move, while they are covered. The outer piece
over a COVERED piece (or pieces, if a large is covering a medium, which is
covering a small or a large covering two smalls) may move the next time you
desire to move them and they are able to move. The top pawn that is covering
others DOES NOT move the pawns beneath it.
- The top pawn of a STACK controls the movement of every pawn beneath
it. If you desire to move the top pawn of a STACK, you may move the entire
stack or just the top pawn at your option. You are never required to move the
STACK, but must move either the top pawn or the entire STACK during a move. You
may not split the STACK during a move.
Moving Backwards
4 and 10 cards move you backwards. If you have successfully moved a pawn
backwards at least two spaces beyond your own START space, you may, on a
subsequent turn, move into your own SAFETY ZONE without moving all the way
around the board.
Notes:
- It is possible to have more than one pyramid COVERED.
- It is possible to have more than two pyramids STACKED.
- A pawn may be STACKED on a pawn that is COVERING another pawn. Moving
this stack leaves the COVERED pawn(s) in place, unmoved, on the board.
- Two pawns of the same color may occupy the same space. If one pawn is
COVERED, you may not move the covered (bottom) pawn without the COVERING (top)
pawn being removed. If the pawns are STACKED, the
pawns may move as one unit with the top pawn controlling how the STACK moves.
- If at any time you cannot move, you forfeit your turn.
- But if at any time you can move, you must move, even if it is to your
disadvantage.
- You may forfeit your turn if a forward move would carry your pawn past
the entrance to your Safety Zone.
- If you run out of cards in the Draw pile, shuffle the Discards and
re-use them.
WINNING
If you get all fifteen of your pyramids HOME first,
you win! If you play again, the winner goes first.
THE BOARD
Start a Pawn Here: If you have drawn a 1 or 3
card, take a pawn from START and put it onto this circle; your turn ends. If
you draw a 2, move a pawn out AND draw again! If
another player's pawn is on your entry circle, COVER it or STACK on top of it.
Slide: Regardless which card sent you there, any time you land by exact
count on the triangle at the beginning of a SLIDE that is not your own color,
slide ahead to the end and COVER or STACK any pawns in your way (-including
your own!) in the order they occur. If you land on a SLIDE of your own color,
do not slide, just stay put on the triangle.
Safety Zone: Only you may enter your own color SAFETY ZONE. No other
pawns may enter this zone. All other rules apply. No pawn may enter its SAFETY
ZONE by a backward move; however, a pawn may move backward out of its SAFETY
ZONE and on subsequent turns move back into the ZONE as cards permit.
Home: You must bring all fifteen of your pawns into HOME by exact count!
Once HOME, do not move that pawn for the rest of the game.
THE CARDS -by number...
- You may not use 7 to start any pawn.
- If you use part of the 7 to get a pawn HOME,
you must be able to use the balance of the move for another pawn.
- You may forfeit your move if you do not wish to change places and it
is impossible to go forward 11 spaces.
- You may only use 11 for pawns in play on the open track-not at START,
HOME or in a SAFETY ZONE.
- You may switch any pawn, even those COVERED or in a STACK.
- If your switch landed you on a triangle at the beginning of another
player's slide, slide to the end!
Note: There should be four of every card except there should be five 1's.
SCORING: (optional)
All players score:
1 point for each small pawn on HOME.
2 points for each medium pawn on HOME.
3 points for each large pawn on HOME.
The WINNER also scores as follows:
1, 2, or 3 points for each opponent's pawn not in its HOME (points based on
size of pawn)
5 points if no opponent has more than eight pawns HOME
10 points if no opponent has more than five pawns HOME
40 points if no opponent's pawn reached HOME